Code Breaker/Mastermind has an extra code peg which brings it to another dimension. The code-maker selects arranges any 5 pegs in the compartment right in front of him or her, which is hidden from the code breaker. The code-breaker then has to make guesses as to what the code is by filling in rows of 5 pegs using the feedback from the code-maker (correct color/correct position, correct color/incorrect position, or nothing). There are twelve chances to break the code. If the code-breaker cracks the code in 6 tries, that is how many points are given to the code-maker. Players alternate as code-maker and code-breaker for as many rounds as they would like to play. The player with the lowest point total after the predetermined number of rounds are played, is the winner.
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